Wednesday, August 20, 2003

The (sad) State of MMOG Communities

Is it just me or are MMORPG game communities seriously suffering from a lack of planning and attention by their developers?

Other than the actual gaming experience, service stability, communites are right up there as a must have but are one of the most neglected aspects along with customers service.

This isn't to say they don't "try", most companies make a concerted effort hire hire staff and put basic community elements in place such as forums, chat, basic command or object based guild features, and as of late the push to give players the ability to create "virtual player run cities".

This process for the most part has had a negative side effect on the player base as a whole, and a major disapointment for those of us that thrive on being part of and building communities such as guilds.

Hang in there as I try to bring this together. In a typical MMORPG you have your server, your entire player base on that server, and various cities or towns where the players start our their virtual lives and use as a base of operation.

:: more to come ::
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